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美光高管:存储决定AI上限,实质性新增产能要到2028年后

华尔街见闻美光高管Sumit Sadana表示,内存带宽与容量已成为决定AI系统性能上限的核心要素。面对供需结构性失衡,美光预计将2027财年资本支出提升至超450亿美元,但受制于工艺复杂度,实质性新增产能需到2028年才能释放。此外,长期供应协议正重塑行业商业模式,人形机器人将引爆下一波海量需求。
· 具身智能,融资
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Trying to Make a Loop Auto-Vectorize

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· 具身智能,办公效率,招聘HR
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Small Programming Tricks

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2026-03-19 00:00:00 +0000 UTC · AI应用,具身智能,开源,Agent智能体,搜索RAG,强化学习,招聘HR,开发者生态
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GEFS on OpenBSD: A very early preview

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· 具身智能,开源,强化学习,招聘HR,网络安全
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Kodro

Product Hunt

Code robots in an offline Python learning simulator

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2026-09-14 18:14:09 · 具身智能,招聘HR
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Show HN: Hacking a $20 4G wireless hotspot into a texting device

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· AI应用,具身智能,开源,搜索RAG,扩散模型,强化学习,端侧AI,招聘HR,榜单评测
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Saving Jet Fuel

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· 算力芯片,AI应用,具身智能,开源,Microsoft,NVIDIA,语音音频,搜索RAG,扩散模型,强化学习,招聘HR,榜单评测
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TARC: Time-Adaptive Robotic Control

arXiv cs.LGarXiv:2510.23176v2 Announce Type: replace-cross Abstract: Most robotic systems rely on fixed-frequency discrete-time controllers, creating a trade-off between the efficiency of low-frequency control and the responsiveness of high-frequency feedback. As a result, systems typically default to high control rates for robustness, at the cost of wasted inference and unnecessary actuation. Addressing this, we introduce Time-Adaptive Robotic Control (TARC), a reinforcement learning framework in which the policy jointly predicts a control action and its duration of application. TARC learns temporally extended actions by optimizing task performance under soft or hard constraints on the number of control switches, enabling adaptive modulation of control rates. We evaluate TARC on two robotic hardware platforms: a high-speed RC car and the Unitree Go1 quadruped, and on a vision-language action model in simulation, where each query incurs a costly transformer forward pass. Across all settings, TARC matches the performance of high-frequency discrete-time controllers while operating at less than half their control frequency. Unlike fixed-rate controllers, TARC adapts its control frequency online, allocating high-frequency feedback only when required.
2026-09-16 04:00:00 · 具身智能,OpenAI,推理思考,Transformer,强化学习,论文
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Continual Learning for Traversability Prediction with Uncertainty-Aware Adaptation

arXiv cs.LGarXiv:2609.17141v1 Announce Type: cross Abstract: Traversability prediction is a critical component of autonomous navigation in unstructured environments, where complex and uncertain robot-terrain interactions pose significant challenges such as traction loss and dynamic instability. Despite recent progress in learning-based traversability prediction, these methods often fail to adapt to novel terrains. Even when adaptation is achieved, retaining experience from previously trained environments remains a challenge, a problem known as catastrophic forgetting. To address this challenge, we propose a continual learning framework for traversability prediction that incrementally adapts to new terrains using a generative experience recall model. A key virtue of the proposed framework is two folds: i) retain prior experience without storing past data; and ii) incorporate the uncertainty of the generated samples from the recall model, enabling uncertainty-aware adaptation. Real-world experiments with a skid-steering robot validate the effectiveness of the proposed framework, demonstrating its ability to adapt across a series of diverse environments while mitigating catastrophic forgetting.
2026-09-16 04:00:00 · 具身智能,论文
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Intrinsic Robot Rewarding: Reusing VLA Representations for Autonomous Evaluation and Policy Improvement

arXiv cs.LGarXiv:2609.17115v1 Announce Type: cross Abstract: Vision-language-action (VLA) systems already bring together two valuable resources for robot learning: rich visual representations and demonstrations of successful task execution. Intrinsic Robot Rewarding (IRR) proposes to use these resources for a second, complementary purpose: evaluating the robot's own outcomes and providing feedback for policy improvement. Successful demonstration endpoints define task-specific references, and the policy's frozen visual encoder provides the feature space in which new outcomes are assessed. The core reward mechanism adds a reference bank and a scoring operation to the existing pipeline, without requiring a separate learned evaluator or an additional perception backbone. Our position is that this reuse offers a promising route to lower integration effort, efficient reward computation, and reduced recurring human outcome scoring. Building on established research in visual rewards and learning from experience, IRR brings these ideas into the robot's existing perception and demonstration pipeline. An operational COMAU Racer 3 demonstrator is available at technology readiness level 4 (TRL 4). This laboratory foundation supports the next research step: connecting internal outcome evaluation to physical policy improvement. We present the reward formulation, central research questions, and an evaluation methodology linking reward reliability to task success and supervision effort. The intended contribution is a reusable approach to learn and improve from the data and experience already available in industrial robot systems.
2026-09-16 04:00:00 · 具身智能,扩散模型,强化学习,论文
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The Latent That Never Was: A Forensic Re-run of the CVAE Ablation in Action Chunking Transformer

arXiv cs.LGarXiv:2609.16745v1 Announce Type: cross Abstract: Action Chunking Transformers (ACT) are widely used to learn robot manipulation from demonstrations. Their conditional variational autoencoder includes an encoder meant to capture differences between demonstrations during training. The original ACT paper reported that encoder removal dropped the mean success rate from 35% to 2% on two simulated tasks with human demonstrations. We re-ran this ablation in the original code and checked whether the findings depend on the implementation or training data. The published drop does not reappear in our tests, although smaller gains or losses in success rate remain uncertain. To investigate the discrepancy, we varied training length and how checkpoints are selected for evaluation. Both can reverse which policy scores higher, but the published drop's cause remains unknown. Success rates alone leave open whether the encoder provides information that helps the policy reconstruct demonstrated actions. On the tested ACT benchmark, the sampled latent provides little reconstruction benefit at every tested nonzero weight of the penalty on latent information. At inference, ACT leaves this latent unused and sets it to zero. Skipping the encoder increases training throughput in both implementations we timed. We release code, evaluation tools and results so others can repeat the comparisons and test the encoder on other tasks.
2026-09-16 04:00:00 · 具身智能,Transformer,扩散模型,模型评测,招聘HR,论文
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Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions

arXiv cs.LGarXiv:2609.16683v1 Announce Type: cross Abstract: Learning humanoid-object interaction requires coordinating whole-body balance, locomotion, and dexterous hand contact to control both robot and object motion. Human demonstrations provide examples of coordinated interaction, but transferring these behaviors to humanoid robots requires learning how to establish and maintain effective contacts under different embodiments and dynamics. We present Weave, a unified framework for learning whole-body dexterous humanoid-object interaction from captured human demonstrations. Weave first converts captured human-object interactions into executable robot-object references through contact-aware retargeting and approach-motion completion. At its core is a contact- and geometry-aware policy that jointly commands 29 body joints and 12 actuated finger joints across multiple objects and interaction sequences. Evaluation across nine objects yields a 92.5% success rate on trained interactions and, without any additional training, 65.0% on sequences never seen during training. We additionally release ~9,000 physically executed rollouts spanning ~23 hours, providing robot-object trajectories with contact annotations for downstream interaction-policy learning and physically consistent HOI motion generation. Project website: https://xiaohu-art.github.io/Weave/
2026-09-16 04:00:00 · 具身智能,开源,扩散模型,招聘HR,论文
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MyoFlow: Anchor-Tied Rectified Flow for HD-sEMG Gesture Recognition Across Sessions and Subjects

arXiv cs.LGarXiv:2609.17194v1 Announce Type: new Abstract: High-density surface electromyography (HD-sEMG) gesture recognition supports prosthetic control, assistive robotics, and rehabilitation, but electrode re-donning and physiological variability cause distribution shifts that degrade accuracy across sessions and subjects. Generative HD-sEMG models primarily synthesize signals for augmentation; although diffusion models enhance representation learning, prediction still relies on a separate classifier. To tie learned dynamics to the decision rule, we propose MyoFlow, the first discriminative flow-matching framework for HD-sEMG recognition across sessions and subjects. It recasts classification as anchor-tied transport: a domain-conditioned rectified flow moves encoded windows toward gesture anchors that serve as transport targets and define the nearest-anchor decision geometry, enabling zero-shot prediction without an independent head. On the Hyser dataset, MyoFlow improves mean cross-session and cross-subject accuracy over the strongest diffusion-based baseline by 4.24\% and 6.37\%, respectively, and achieves 91.71\% mean zero-shot accuracy and 97.39\% mean few-shot accuracy across multiple days on the CEMHSEY dataset.
2026-09-16 04:00:00 · 具身智能,扩散模型,强化学习,提示工程,论文
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Managing Action Preconditions in Neuro-Symbolic RL: Three Placement Strategies for Embodied Agents

arXiv cs.LGarXiv:2609.16056v1 Announce Type: new Abstract: Humans carry behaviour knowledge of how to act in familiar situations into every new task rather than relearning it from scratch. There is no reason a Reinforcement Learning (RL) agent shouldn't do the same: known behaviour patterns need not be learned, only applied. Neuro-symbolic RL bridges prior knowledge and RL by injecting symbolic knowledge alongside a learned policy. The point at which this knowledge is integrated is critical: a poor choice can produce, for instance, hallucinated preconditions, which surface as safety and reliability problems in agents acting in changing environments. We formalise this behavioural knowledge as a precondition Bayesian network (BN) over the agent's \emph{structural actions} - the actions whose legality depends on preconditions, such as picking up a key, grasping a block, toggling a door, or dropping an object. The BN restricts when these actions may fire, and we inject it into the RL loop at three placements: (1) a \emph{symbolic verifier}, consulted only at inference, that fires a structural action once its preconditions hold; (2) a \emph{symbolic enforcer}, active during both training and inference, that governs structural-action use throughout learning; and (3) a \emph{symbolic learner}, which folds the knowledge into the network and learns the restriction and use of structural actions itself. To test the three variants we run experiments on two benchmarks with opposite regimes: one built on long, ordered planning chains, the other on continuous manipulation. We compare against strong baselines on solution quality, sample efficiency, and traceability. The payoff is substantial. On MiniGrid, all three placements improve the \emph{solution quality} over the PPO+RND baseline, the symbolic enforcer leading at $98.2\%$ against the baseline's $88.8\%$. On Fetch, $\dots$
2026-09-16 04:00:00 · AI应用,具身智能,Agent智能体,扩散模型,强化学习,模型评测,招聘HR,论文
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HumanEgo: Zero-Shot Robot Learning from Minutes of Human Egocentric Videos

arXiv cs.CVarXiv:2605.24934v3 Announce Type: replace-cross Abstract: Human egocentric video captures rich manipulation demonstrations without any robot hardware, yet transferring these skills to robots remains challenging due to the embodiment gap between human and robot in both visual appearance and kinematics. We present HumanEgo, a framework that bridges the embodiment gap by lifting each human demonstration to an entity-level representation of hand-object interaction, and training a flow matching policy with dense auxiliary objectives that amplify supervision from every trajectory. HumanEgo is robot-data-free, hardware-agnostic, data-efficient, and zero-shot human-to-robot transferable. With only 30 minutes of human videos per task, HumanEgo achieves 92.5% average success across four real-world tasks (75% with just 15 minutes), outperforms matched-time robot teleoperation by 41%, and robustly transfers zero-shot across novel robots, cameras, and environments. We release HumanEgo as an easy-to-use, open-source framework for learning robot policies directly from human data: https://github.com/TX-Leo/HumanEgo
2026-09-16 04:00:00 · AI应用,具身智能,开源,搜索RAG,扩散模型,论文
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Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation

arXiv cs.CVarXiv:2606.18960v3 Announce Type: replace Abstract: Action-conditioned world models have emerged as a promising paradigm for robot learning, offering a scalable alternative to costly real-world experimentation by generating action-consistent video rollouts. However, persistent world modeling remains challenging in manipulation: frequent end-effector occlusions and rapid wrist-camera motion make the current observation insufficient for predicting future views, causing models to forget or hallucinate scene details seen in earlier frames. Existing memory retrieval strategies often fail to identify informative history in dynamic manipulation scenarios. To address this limitation, we propose Mem-World, a memory-augmented multi-view action-conditioned world model. At its core, we present W-VMem, a 4D wrist-view-centered surfel-indexed memory that anchors historical observations to temporally evolving surface elements. By explicitly modeling when and where scene elements are observed, W-VMem enables geometry-aware retrieval of relevant history frames conditioned on future actions. During generation, relevant history frames are selected via surfel-based rendering and scoring, providing informative and non-redundant context for prediction. Extensive experiments show that Mem-World generates persistent rollouts in complex manipulation scenarios, enables more reliable policy evaluation than Ctrl-World, improving the Pearson correlation with real-world performance by 14.5\%, and supports effective policy improvement through synthetic data generation, increasing success rates from 58\% to 72\% on long-horizon tasks.
2026-09-16 04:00:00 · 具身智能,扩散模型,强化学习,世界模型,招聘HR,论文,开发者生态
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DGSG-Mind: Dynamic 3D Gaussian Scene Graphs for Long-Term Scene Understanding and Grounding

arXiv cs.CVarXiv:2605.29879v3 Announce Type: replace Abstract: Integrating open-vocabulary semantic information into dynamic 3D scene representations is essential for long-term embodied scene understanding. However, existing methods often suffer from fragile instance association due to incomplete cross-view cues, while their limited ability to handle object-level topological changes restricts long-term robotic task execution. Moreover, current 3D scene understanding methods either rely on simple feature matching without explicit spatial reasoning or assume offline ground-truth 3D geometry. To address these challenges, we present DGSG-Mind, a hybrid instance-aware 3D Gaussian dynamic scene graph system with an embodied reasoning agent. Our system couples a probabilistic voxel grid with explicit 3D Gaussians to enable robust cross-modal instance fusion and incremental semantic mapping. It handles dynamic changes through Gaussian-based visual relocalization and localized masked refinement guided by geometric-semantic consistency. Built on the instance Gaussian map, DGSG-Mind further constructs a hierarchical scene graph and develops the 3D Gaussian Mind, which integrates structural relations, spatial-semantic information, and visually annotated RoI Gaussian renderings for multimodal reasoning. Extensive experiments show that DGSG-Mind achieves the best zero-shot 3DVG performance among methods operating on self-reconstructed maps, while also delivering strong performance in 3D open-vocabulary semantic segmentation and scene reconstruction. We further deploy DGSG-Mind on real-world robots to demonstrate its target-oriented reasoning and dynamic update capabilities. The project page of DGSG-Mind is available at https://icr-lab.github.io/DGSG-Mind
2026-09-16 04:00:00 · AI应用,具身智能,开源,多模态,Agent智能体,推理思考,搜索RAG,招聘HR,网络安全,榜单评测,论文
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TEMPO: Learning Temporal Context for Dynamic Robot Manipulation

arXiv cs.CVarXiv:2609.16864v1 Announce Type: cross Abstract: Vision-language-action (VLA) models have achieved impressive performance in quasi-static manipulation, but struggle in dynamic manipulation tasks because they operate on a single observation at inference time. We identify two representational failures that underlie this limitation. The first is motion ambiguity, where a single observation does not include scene dynamics and therefore cannot anticipate the future state of moving objects. The second is state aliasing, where visually similar observations from different points in a task require different actions. We argue that these failures persist regardless of model scale and inference latency, showing that the bottleneck is missing temporal context rather than model capacity. Based on this insight, we propose TEMPO, which augments a pretrained VLA with two temporal inputs: a motion summary extracted from a frozen video foundation model to resolve motion ambiguity and a compact proprioceptive history to resolve state aliasing. TEMPO requires no modification to the backbone and adds minimal compute overhead at training or deployment. Across four dynamic manipulation tasks, it improves Bottle Handover success from 44% to 74% and is the only method that solves state aliasing. Probing and ablation studies confirm that each temporal signal independently addresses its corresponding failure. We further release TEMPO-Bench, a benchmark of over 50k annotated frames for evaluating motion-aware robot perception in both regression and multiple-choice formats. Project Website: https://tempo-robot.github.io/
2026-09-16 04:00:00 · 具身智能,开源,预训练,模型评测,端侧AI,论文
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